Speaker/Panel: Rob Bohl, Hamish Cameron, Kira Magrann
Moderator: Brian Liberge
Abstract: Film and video are a massive influence on analog games. How do current and past directions in film making, move genres, cinematography, and studio priorities interact with game design? What do we accept and model, what do we reject and resist? What do games do better than film, and vice versa? Hear what this panel of expert role-playing game designers has to say.
|Event Date||Sun Aug 26, 2018 2:00 PM|
|Event End Date||Sun Aug 26, 2018 2:45 PM|
|Location||Off World (Rotunda)|